3D Art
 2D Art
 Games

3D Art

Big Purple Space Monster

With an arm-cannon. It uses two 64x64 textures, each with its own 16-color palette.

Dude

A character designed for a first person shooter.


Enemy#1

An enemy with bird-like features, designed to be the equivalent of the "Jackal" from Halo.

Other Characters

Action Game Heroine

Slightly higher poly-count and texture-resolution and designed with texture-filtering in mind. Big continious UV-islands and seams where it doesn't hurt.

In-engine footage. ( Please ignore the important text, it's not important.)

Weapons

Here are some weapon models used in my FPS project. Each weapon rigged, animated and textured with 16-color 64x64 images. They are made to look good from the first person perspective, sacrifices in detail are made where it mostly goes unseen.



Seal Mario.








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