3D Art
 2D Art
 Games

3D Art

Big Purple Space Monster

With an arm-cannon. It uses two 64x64 textures, each with its own 16-color palette.

Dude

A character designed for a first person shooter.


Enemy#1

An enemy with bird-like features, designed to be the equivalent of the "Jackal" from Halo.

Other Characters

Action Game Heroine

Slightly higher poly-count and texture-resolution and designed with texture-filtering in mind. Big continious UV-islands and seams where it doesn't hurt.

In-engine footage. ( Please ignore the important text, it's not important.)

Weapons

Here are some weapon models used in my FPS project. Each weapon rigged, animated and textured with 16-color 64x64 images. They are made to look good from the first person perspective, sacrifices in detail are made where it mostly goes unseen.



Seal you later!








End of page.  TopHome