Here are some 3D-characters I've modelled, textured, rigged and animated.
With an arm-cannon. It uses two 64x64 textures, each with its own 16-color palette.
A character designed for a first person shooter.
An enemy with bird-like features, designed to be the equivalent of the "Jackal" from Halo.
Had an idea for a shmup/shooting game in the vein of Mushihimesama where you play a princess on a flying seal (instead of a giant bug).
Slightly higher poly-count and texture-resolution and designed with texture-filtering in mind. Big continious UV-islands and seams where it doesn't hurt.
In-engine footage. ( Please ignore the important text, it's not important.)
The Unscrupulus NPC