I'm a programmer, 2D/3D-artist and (at work) a layouter/graphics designer. My ambition is to create fun and challenging games with wonderful art, design and technology.
This website serves mostly as a dumping ground for gifs and images from various projects of mine, and maybe a few posts about various programming/gamedev-topics.
Enjoy your stay!
P.S. I'm looking for work. Hire me!
Kristoffer (a.k.a. Nopy)
HTML5 Canvas 3D-Rendering Test, no gameplay or anything like that.
Would be cool to re-use this tech to display some of my other 3D-models on this site. When I find the time.
Click to run demo in your browserA few words about ray-traced landscapes and skyboxes, and how they're used in my retro game project.
Click to read moreModelling, texturing, rigging and animation and character control code.
Click to see moreIt's not upside down Breakout. It's visualized memory allocation and deletion for game objects of random sizes (even though they're all "circles"). Orange means free.
TODO: write about it.
2D Rigid Body simulation in JavaScript
Combat flight game rendered using custorm rasterizer on a HTML5 Canvas.
To the JS13K page
A minesweeper clone I had fun making and playing.
Each wing/surface is part of the equation that forms the flight characteristics of the airplane as a whole. Coded in C.
Simple 2D Action Game made with C++ and OpenGL for a game jam in 2015.
Click to visit game page on itch.io
Thanks for visiting!