3D Art
 2D Art
 Games
 Programming

3D Art

Low Poly Characters

Here are some 3D-characters I've modelled, textured, rigged and animated.

Big Purple Space Monster

With an arm-cannon. It uses two 64x64 textures, each with its own 16-color palette.

Dude

A character designed for a first person shooter.

Enemy#1

An enemy with bird-like features, designed to be the equivalent of the "Jackal" from Halo.

Seal Princess

Had an idea for a shmup/shooting game in the vein of Mushihimesama where you play a princess on a flying seal (instead of a giant bug).

Action Game Heroine

Slightly higher poly-count and texture-resolution and designed with texture-filtering in mind. Big continious UV-islands and seams where it doesn't hurt.

In-engine footage. ( Please ignore the important text, it's not important.)

The Unscrupulus NPC










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